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Re: MegaDrumManger is now ...

PostPosted: Fri Jul 07, 2017 10:14 pm
by Kabonfaiba
MDMFX_Zoom1.0x.png


It's more like the original now in terms of column dimensions, so that's good!

Some of the fonts don't look as well rendered like this though; the text in the MIDI log seems most negatively affected by the zoom adjustment.

If I didn't know what it already says, I think I'd struggle to read some of this. But the hits intervals (milliseconds) >1s - that font looks like it's been stretched rather than scaled larger, it has that hint of blurriness about it. Small rendering bugs. ;)

Re: MegaDrumManger is now ...

PostPosted: Sat Jul 08, 2017 3:45 pm
by Kabonfaiba
Couple more bugs to report;

1) If Live Updates is selected, you cannot use the keyboard to type data in (numbers or names) as MDMFX attempts to send after every key press, semi-equivalent to having the insert key on - it resets to the start of the box; i.e. typing 95 = 59, typing RideEdge = geEddeRi

Previous behaviour was having to click out of the input box before live updates initiates a send command.

Although I would prefer to have it auto send after every key press, as that's a better idea, if it worked as intended.

2) SaveAll to .mds isn't saving Disabled status if it's selected on.

Re: MegaDrumManger is now ...

PostPosted: Sat Jul 08, 2017 5:23 pm
by MarkDrumming
When try to download it ( http://www.megadrum.info/downloads/Inst ... agerFX.zip ) I get Page Not Found.

Re: MegaDrumManger is now ...

PostPosted: Sat Jul 08, 2017 9:27 pm
by airflamesred
MarkDrumming wrote:When try to download it ( http://www.megadrum.info/downloads/Inst ... agerFX.zip ) I get Page Not Found.

It seems if you click on the MegaDrum Manager FX that those links are dead. Go directly below (blue links) and they work.

Re: MegaDrumManger is now ...

PostPosted: Sat Jul 08, 2017 10:14 pm
by dmitri
Oops... I just fixed it.

Re: MegaDrumManger is now ...

PostPosted: Sat Jul 15, 2017 8:06 am
by stefan1982
What do I need to further improve MegaDrum FX? I just have seen that the source code is on GitHub.
So, what programs do I need to alter the UI (as example)? Is there some GUI-like program for Java?

Re: MegaDrumManger is now ...

PostPosted: Tue Jul 18, 2017 12:19 am
by angr77
stefan1982 wrote:What do I need to further improve MegaDrum FX? I just have seen that the source code is on GitHub.
So, what programs do I need to alter the UI (as example)? Is there some GUI-like program for Java?


You could try Eclipse: https://www.eclipse.org/downloads/downl ... c64.tar.gz

You also need to download the JDE 1.7...Java environment for Windows. Eclipse will ask for it.

Start here...I will come back to how to configure Eclipse to be able compile your own version of MDM from the source code :-)

Best regards

Anders

Re: MegaDrumManger is now ...

PostPosted: Wed Jul 19, 2017 10:28 am
by stefan1982
angr77 wrote:You could try Eclipse: https://www.eclipse.org/downloads/downl ... c64.tar.gz
You also need to download the JDE 1.7...Java environment for Windows. Eclipse will ask for it.

Start here...I will come back to how to configure Eclipse to be able compile your own version of MDM from the source code :-)

Great thanks...

Looking forward to it! :-)

Re: MegaDrumManger is now ...

PostPosted: Mon Jul 24, 2017 9:05 am
by angr77
Hi!

After some tests with Eclipse IDE for Java Developers Version: Oxygen Release (4.7.0) 64 bit - I have to confess that it is not too easy to build your own java environment for MDM FX. :-) But here is a nice try!

As said above on earlier posts:
1. Download Eclipse + Java etc as described above.
2. When starting Eclipse - you will now get an option on the Welcome screen to be able to download a GIT project.
3. By just entering the URI: https://github.com/kajuk/MegaDrumManagerFX - a complete download will occur to a local place on your harddisk. (You don't need to login. Every time you start this project - it will download all changes from the GITHub site. (Nice)
4. If you try to run - you will see that you will get 13 errors in the "problems" window in eclipse. This is because of all external jar files have not been loaded. These files need to be downloaded to the project and will take some time to collect. You will see all needed external files in the classpath file in the root of C:\Users\[user]\git\MegaDrumManagerFX. This file can be opened with notepad. You can easily google all the files on internet and download them to the following structure: C:\Users\[user]\[user]\git\MegaDrumManagerFX\src\libraries. If they are packed in zip format - unzip them so the *.jar file is visible.
5. edit the classpath file and add src/libraries/xxx to all paths for the JAR files.
6. If you still are seeing errors in eclipse...correct the files and paths according to the classpath file. Tip: Restart Eclipse in the menus...and when Eclipse have been restarted - just close the welcome screen - and you will see the last loaded project. (The MDM project)
7. Now, if you have get rid of the reference errors found in the "problems" window, you are able to start the compiler....(You will now see loads of other errors...but nothing which will halt the execution process)
8. Finally - You will now be able to see your own compiled version of MDM executing. :-)
9. Just start to program!! :-)

Best Regards
Anders / http://www.zourman.com

Re: MegaDrumManger is now ...

PostPosted: Mon Jul 24, 2017 2:12 pm
by PeterGJ
Hi

I assume this is the place to post MDMFX findings/bugs?

I have observed the following in MDMFX 20170705 (Windows10, 64bit):

1) The Disabled = on state for pads reverts to Disabled = off in MDM when doing a SaveAll.
2) The Disabled = on state is not saved in config files when doing a SaveAll. Maybe due to the previous point?
3) The Save button do not work for 1/Kick.
4) Sometimes there is an issue with saving and loading single pads settings from file. Not sure whats going on, but I have the feeling that there is a mismatch between settings in MDMFX and what is sent to MD when doing a Send, and maybe other activities in MDMFX. E.g. I currently have a situation where a pad is stuck in state where it insist on sending DampenedNote even if the head/bow type is set to single piezo and rim/edge is disabled. Pressing Send, updating the type value with Live Update on, or reloading the pad settings from file and pressing send changes this.

Hope this helps in the further MDMFX development.

cheers /// peter